RapidoReach for Unity Games: Monetize Your Game with Market Research Surveys
RapidoReach for Unity Games: Monetize Your Game with Market Research Surveys
Unity is the world's most popular game engine, powering over 70% of the top mobile games globally. If you're building a Unity game and want a monetization solution that increases revenue without destroying player experience, RapidoReach's Unity SDK is exactly what you need.
This guide covers everything Unity developers need to know about integrating RapidoReach into their games for survey-based monetization.
Why Survey Monetization Makes Sense for Unity Games
Games have always led the way in offerwall adoption, and for good reason:
- Players already expect earn mechanics: "Earn coins by completing a task" is a native concept in games
- High engagement = high completion rates: Invested players are more likely to complete surveys to get more in-game currency
- Supplements IAP revenue: Survey earnings help players who can't or won't pay real money still progress
- Reduces churn: Players who can earn currency for free are less likely to hit a paywall and quit
- Cross-platform support: RapidoReach Unity SDK works for both iOS and Android builds
Unity SDK Setup
Step 1: Download and Import
Download the RapidoReach.unitypackage from your publisher dashboard at rapidoreach.com. Import it via:
Assets β Import Package β Custom Package β Select RapidoReach.unitypackage β Import All
Step 2: Create a Game Manager Script
using UnityEngine;
using RapidoReachSDK;
public class GameManager : MonoBehaviour
{
private static GameManager _instance;
public static GameManager Instance => _instance;
[Header("Player Economy")]
public int playerCoins = 0;
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
DontDestroyOnLoad(gameObject);
}
private void Start()
{
InitializeRapidoReach();
}
private void InitializeRapidoReach()
{
// Initialize with your API token and unique player ID
RapidoReach.Instance.Initialize(
apiToken: "YOUR_API_TOKEN",
userId: GetPlayerId()
);
// Handle rewards
RapidoReach.Instance.OnRewardGranted += OnSurveyRewardGranted;
Debug.Log("[RapidoReach] Initialized successfully");
}
private void OnSurveyRewardGranted(int rewardAmount)
{
Debug.Log($"[RapidoReach] Player earned {rewardAmount} coins");
playerCoins += rewardAmount;
// Save to PlayerPrefs (or your save system)
PlayerPrefs.SetInt("playerCoins", playerCoins);
// Show reward UI
UIManager.Instance.ShowRewardPopup(rewardAmount);
// Update HUD
UIManager.Instance.UpdateCoinDisplay(playerCoins);
}
private string GetPlayerId()
{
// Use a persistent unique ID for the player
if (!PlayerPrefs.HasKey("playerId"))
{
PlayerPrefs.SetString("playerId", System.Guid.NewGuid().ToString());
}
return PlayerPrefs.GetString("playerId");
}
}
Step 3: Survey Wall Button UI
using UnityEngine;
using UnityEngine.UI;
using RapidoReachSDK;
public class EarnCoinsButton : MonoBehaviour
{
[SerializeField] private Button earnButton;
[SerializeField] private Text buttonText;
[SerializeField] private GameObject noSurveysMessage;
private void Update()
{
// Check availability and update button state
bool available = RapidoReach.Instance.IsSurveyAvailable();
earnButton.interactable = available;
buttonText.text = available
? "π Earn 500 Coins!"
: "Surveys refreshing...";
noSurveysMessage.SetActive(!available);
}
public void OnEarnCoinsClicked()
{
if (RapidoReach.Instance.IsSurveyAvailable())
{
Analytics.TrackEvent("survey_wall_opened");
RapidoReach.Instance.ShowSurveyWall();
}
}
}
Step 4: Post-Level Survey Prompt
using UnityEngine;
using RapidoReachSDK;
using UnityEngine.UI;
public class LevelCompleteScreen : MonoBehaviour
{
[SerializeField] private GameObject surveyPromptPanel;
[SerializeField] private Text surveyRewardText;
private void OnEnable()
{
// Show survey prompt after level completion if surveys available
if (RapidoReach.Instance.IsSurveyAvailable())
{
surveyPromptPanel.SetActive(true);
surveyRewardText.text = "Complete a survey to earn 1,000 bonus coins!";
}
}
public void OnTakeSurveyClicked()
{
RapidoReach.Instance.ShowSurveyWall();
surveyPromptPanel.SetActive(false);
}
public void OnSkipClicked()
{
surveyPromptPanel.SetActive(false);
// Continue to next level
GameFlowManager.Instance.LoadNextLevel();
}
}
Recommended Unity Game Monetization Stack
The most successful Unity games combine multiple revenue streams:
- In-App Purchases (Primary): Core currency packs, starter bundles, season passes
- RapidoReach Survey Wall (Secondary): Free coin earning for non-payers, high eCPM
- Rewarded Video Ads (Tertiary): Extra lives, continue options, small coin bonuses
- Battle Pass / Subscription: For highly engaged players
A/B Testing Your Survey Wall Placement
Unity developers can use this simple A/B test framework:
public class SurveyWallABTest : MonoBehaviour
{
private bool isGroupA;
private void Start()
{
// 50/50 split based on player ID hash
isGroupA = GetPlayerId().GetHashCode() % 2 == 0;
}
public void CheckShowSurveyPrompt(GameEvent gameEvent)
{
if (isGroupA)
{
// Group A: Show survey prompt after every 3rd level
if (GameManager.Instance.levelCount % 3 == 0)
ShowSurveyPrompt();
}
else
{
// Group B: Show survey prompt when player runs low on coins
if (GameManager.Instance.playerCoins < 100)
ShowSurveyPrompt();
}
}
}
Results from Unity Game Publishers
Publishers integrating RapidoReach into Unity games typically report:
- 15β40% increase in ARPU compared to rewarded video alone
- 20% improvement in D30 retention among players who engage with the survey wall
- Minimal negative impact on app store ratings (most users appreciate the earning option)
Getting Started
Ready to add survey monetization to your Unity game?
- Create a publisher account at rapidoreach.com
- Download the Unity SDK from your dashboard
- Follow the integration guide above
- Test in development build
- Submit for app review and go live
The RapidoReach publisher team provides hands-on support during integration. Most Unity developers are live within 1β2 days. Start monetizing your Unity game today β
RapidoReach Monetization
Turn your app traffic into real revenue
Join 2,000+ publishers already boosting ARPU by up to 40% with in-app surveys. No SDK headaches β integrate in minutes.
Written By
RapidoReach Team
March 21, 2026
